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Escape game
Escape game





  1. #ESCAPE GAME INSTALL#
  2. #ESCAPE GAME CODE#
  3. #ESCAPE GAME SERIES#

Nearly there now, though we'd definitely say that Escape Academy Thresher level 5 is one of the hardest puzzles until you reach the Escape Academy Rival Room, as it's possible to think you've completed it multiple times, only to be foiled when you enter the wrong number. Enter this into the door lock ( STU/JKL/MNO/VWX).

  • When interpreted as being letters rather than numbers, 510W becomes SLOW.
  • When pulled, it turns the light to UV, revealing a new symbol after 510 on the wall: a W.
  • #ESCAPE GAME INSTALL#

  • Take the Switch Handle out of the safe and install it in the breaker box.
  • #ESCAPE GAME CODE#

    With that in mind, we can infer that the MK.5 safe code is: Circle, Circle, Square, Spin Dial, Square.It doesn't reveal the code for the Mk.5 safe, but it does reveal the codes for the previous models - and it's a repeating pattern that just shifts up one each time. Go to the safe to the left of the breaker box and pin the Safe Manual.Enter 510 and open it, revealing a space for a lever. On the wall opposite the boards is a padlocked breaker box.Placing the Acrylic Sheets on the boards in the right order will form three numbers as the marks on the sheets and boards combine - 510.

    #ESCAPE GAME SERIES#

    Where you got the first sheet is a series of boards with markings on them.The third Acrylic Sheet is opposite the couch in a fallen cardboard box.There's another Acrylic Sheet on the couch.Take the Acrylic Sheet off the board next to that.Open the toilet on the right ahead of you and take out the Safe Manual.If you've been following the walkthrough until now, you should have a nice buffer on the timer to try it out for yourself, or keep following the guide below. You're now solidly at the halfway mark with Escape Academy Thresher level 3, though from here on out the puzzles get even harder for those who aren't used to such things. Enter " WILL" into the door lock ( VWX/GHI/JKL/JKL).In the main room, a display screen to the left of the airlock door will display live footage from the Handicam: the word " WILL".Place the Handicam on the hook you got the Rusty Key from and spin the mechanism to lower it back into the water.Use the Rusty Key on the padlocked chain in front of the airlock door.Turn the handle on the mechanism to raise the cable and get the Rusty Key at the end. Inside is a cable on a mechanism that's been lowered into water.

    escape game

    The answer is Yellow: 3, Blue: 4, Red: 6.There are now three valves - yellow, blue and red - that can each be turned to change a number on a dial above them, with signs dotted around: "No valve should be set to five", "Yellow is odd", "Red is double yellow", "Blue is more than yellow, but less than red".Set the Blue Valve into the airlock door.Look to your right and use the clippers on the rope to get the Blue Valve.Escape Academy Thresher level 2 gives you a little logic puzzle taking centre stage, based around three valves.

    escape game

    From this point on the puzzles tend to get a little trickier each time, though with a walkthrough that shouldn't be an issue.







    Escape game